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Left Player - WSAD
Right Player - Arrow Keys
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:iconrezai:
Rezai Featured By Owner Aug 21, 2009   Digital Artist
DUDE!!:D i've been looking for this so long! can you please tell me how you did it??? what actionscript is this btw?
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:iconsupa-monky:
Supa-Monky Featured By Owner Aug 21, 2009
This method i used 2 scrollRects, it runs like shit. Best way would probably be to render everything on to 2 bitmap's
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:iconrezai:
Rezai Featured By Owner Aug 24, 2009   Digital Artist
could you send me a simple example? because i do not really know what you mean. i want to use splitscreen for this:
[link]

thanks:D
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:iconsupa-monky:
Supa-Monky Featured By Owner Aug 24, 2009
Ill see if i can put something together.
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:iconrezai:
Rezai Featured By Owner Aug 24, 2009   Digital Artist
for real?:D:D thanks man:D:D:D you are awesome:D
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:iconcrazyguy1990:
Crazyguy1990 Featured By Owner Jul 12, 2009  Student Writer
Lol, this is pure awesome,:winner:, but how do you win?
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:iconmoro-tojo-kim:
Moro-tojo-kim Featured By Owner Apr 12, 2007
Que divertido me encanto
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:iconstan-the-pickle-man:
Stan-the-Pickle-Man Featured By Owner Apr 9, 2007
Cool about it: everything exept the stuff that's not cool about it is awesome.

Not cool about it: graphics, and one screen is zoomed out more than the other. Kind of annoying because it makes one look faster even though they're moving at the same speed. It freaks me out.
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
umm.. there both zoomed the same :S
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:iconstan-the-pickle-man:
Stan-the-Pickle-Man Featured By Owner Apr 9, 2007
eh shwat?!?... I rechecked, and it's definatly coming up closer on the left screen than on the right... maybe my flash is screwed up somehow...
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
yep its definatly you
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:iconsophiehoulden:
SophieHoulden Featured By Owner Apr 9, 2007  Professional General Artist
pretty nice, I know myself how tricky getting splitscreen to work in flash, and it means things do run extra slow as its pretty much drawing everything twice. also you might not know but lines are very slow for flash to redraw, in most cases using fills instead is actually faster and less laggy, unless of course you are drawing all of the level at runtime, in which case a few more adjustments may be needed.

if you want I might be able to pull up a .fla of a splitscreen deathmatch game I made a while back if you want a nosey inside, the code is prolly pretty messy/lazy but it worked pretty fast :)

anyway, you get a :+fav: because even managing something like this takes a headache :)
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
It only took me about 20 minutes to make :o but i would be interester to see how yours works :)
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:iconghostlemur:
ghostlemur Featured By Owner Apr 9, 2007  Hobbyist General Artist
My eyes hurt now.


This is hood yo.
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:icon19letters:
19letters Featured By Owner Apr 9, 2007
ahh!!! so cool!
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:iconzaneasylum:
ZaneAsylum Featured By Owner Apr 9, 2007
wow...that's crazy...multiplayer mode huh? sweet
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
yep :)
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:iconawesty:
awesty Featured By Owner Apr 9, 2007
lol that is alot better way than how i did it :P

nice work ;)
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
Thanks, i wanted to try it after seeing yours :)
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Apr 9, 2007
Very cool thing. So you have 2 moveclips which look the same and each player controls one of the circles in both?
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
not exactly, i have two movieClips using scrollRect and each object has an object assigned to it with its x and y position, then there is a scroll value of the player position in each MC and i have a function so everyframe it updates all the object positions according to the mc's object x and y with the scroll amount
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Apr 9, 2007
So as i said there are two moveclips. I thin kthere is better way to do it. Tough you will nedd to use bitmapData. You can have one mc and two bitmapData. On each bitmap data will be drawn from a source movieclip with players offset. In such way you will have 2 times less objects(moveclips)
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
yeah, i was thinking of using bitmapData, but when i thought about it, i found that somthings would make it slower
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Apr 10, 2007
You tested it? Thing is tha moveClip rendering may take more time but in a way you did that all i think it woun't be slower...
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:iconfudging:
fudging Featured By Owner Apr 9, 2007
I'd love to be able to do that, I could seriously use it in a game I'm making. But there's millions of things to do before I get to that point though xD
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
:P
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:iconfudging:
fudging Featured By Owner Apr 9, 2007
Cheers for le return watch :)
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
yeah, i thought i was watching your but it turned out i wasnt, so i did :)
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:iconpsykopath:
psykopath Featured By Owner Apr 8, 2007
Sick. Seems to be slow, or is it just me?
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
its slow :) but thats because its scrolling a heap of boxes
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:iconelectricrain:
ElectricRain Featured By Owner Apr 8, 2007
Man, that is so badass. Must have taken some har work.
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 9, 2007
not really, i just had to find out what method to use, i ended up using scrollRect and programming some functions to control all the objects so its the same in each box
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