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January 4, 2007
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Another Physics test, this time its ball to line vector interception.

I would like to give thanks to WonderWhy.ER for teaching me how do the projection.

You can drag the ball and the two points on the surface.
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:icontrig1:
trig1 Featured By Owner Mar 28, 2007   Interface Designer
Very good accuracy for a physics engine, but a couple of things could be added:

You could throw it by comparing the distance between where it is and where it was, then make the velocity be the speed of it moving.

It could have friction by making the speed decrease when its sliding.
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:iconsupa-monky:
Supa-Monky Featured By Owner Mar 28, 2007
dude... i know how to do these things... look at the rest of my gallery
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:icontrig1:
trig1 Featured By Owner Mar 29, 2007   Interface Designer
I had, I dont really know why I told you how...
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:iconsupa-monky:
Supa-Monky Featured By Owner Apr 1, 2007
:P
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:iconthe-new-world:
the-new-world Featured By Owner Jan 14, 2007  Professional Artist
i don't really know what this proves or test but i know it's fun to play with :)
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:iconsupa-monky:
Supa-Monky Featured By Owner Jan 14, 2007
Yep, it sure is
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:iconthe-new-world:
the-new-world Featured By Owner Jan 15, 2007  Professional Artist
:D :D :D
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:iconaquasheep:
Aquasheep Featured By Owner Jan 6, 2007
Very nice physics there; next thing you know, that ball could turn into a person or a grenade!
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:iconelectricrain:
ElectricRain Featured By Owner Jan 5, 2007
That's cool. You should make some kind if game with it!
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:iconmatrt:
MATRT Featured By Owner Jan 5, 2007
what do you do
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