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Another Physics test, this time its ball to line vector interception.

I would like to give thanks to WonderWhy.ER for teaching me how do the projection.

You can drag the ball and the two points on the surface.

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Submitted on
January 4, 2007
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3.1 KB
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550×400
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:icontrig1:
~trig1 Mar 28, 2007   Interface Designer
Very good accuracy for a physics engine, but a couple of things could be added:

You could throw it by comparing the distance between where it is and where it was, then make the velocity be the speed of it moving.

It could have friction by making the speed decrease when its sliding.
Reply
:iconsupa-monky:
dude... i know how to do these things... look at the rest of my gallery
Reply
:icontrig1:
~trig1 Mar 29, 2007   Interface Designer
I had, I dont really know why I told you how...
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:iconthe-new-world:
~the-new-world Jan 14, 2007  Professional Artist
i don't really know what this proves or test but i know it's fun to play with :)
Reply
:iconsupa-monky:
Yep, it sure is
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:iconthe-new-world:
~the-new-world Jan 15, 2007  Professional Artist
:D :D :D
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:iconaquasheep:
Very nice physics there; next thing you know, that ball could turn into a person or a grenade!
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:iconelectricrain:
That's cool. You should make some kind if game with it!
Reply
:iconmatrt:
what do you do
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