That's interesting, you focused on adding controls and I focused on adding control... [link] I shy from "for" loops, they suck up too much RAM (even after making them adjust dynamically for scope.) What version of flash did you make this in?
'for' loops suck up ram? lolwhat, i think you mean processing power. And without 'for' loops, programming something like this would be retarded, using dynamic arrays to update every object and constraint. as well as iterations to resolve collisions and constraints.
I have just been playing with this for ages, the collisions and balloons add loads more things that can be made, I made a ragdoll holding onto balloons that slowly lifter it into the air, then I made a load of fixed things for it to hit after I deleted the balloons
Build in some line-collision and you just made Armadillo Run XD
Seriously though, this would be SO popular if you built a proper interface for it. Just a row of buttons along the bottom would probably do. Oh, and it would be good if balloons & fixed points could be different colours?
I really need to get back into this stuff. I approached it all wrong the first time really, because i was too obsessed with trying to figure it all out without looking anything up x.x
Well, i guess that sort of made it sound like i've changed my ways.. i haven't, i've just more than 10 seconds to think about it this time. Last time i woke up with nothing to do on a saturday morning, and then suddenly thought "I wanna make ragdoll physics!" x.x
I also did something extremely overcomplicated because i had a bad habit of underestimating the amount of processing flashplayer could handle. I used recursion with dynamic arrays where i could have used 'for' loops