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May 6, 2007
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Added - Circle - Circle collision
Added - Balloons
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:iconsobeita:
Sobeita Featured By Owner Feb 17, 2009  Hobbyist Digital Artist
That's interesting, you focused on adding controls and I focused on adding control...
:D [link]
I shy from "for" loops, they suck up too much RAM (even after making them adjust dynamically for scope.) What version of flash did you make this in?
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:iconsupa-monky:
Supa-Monky Featured By Owner Feb 18, 2009
'for' loops suck up ram? lolwhat, i think you mean processing power. And without 'for' loops, programming something like this would be retarded, using dynamic arrays to update every object and constraint. as well as iterations to resolve collisions and constraints.

Probably Flash 8 for this, its pretty old.
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:iconsobeita:
Sobeita Featured By Owner Feb 19, 2009  Hobbyist Digital Artist
Most people just say CPU, but that's not right either. :shrug: Yeah, I've been using Flash 6 for... ever. That may be why I've had problems, the Flash engine is a lot faster now.
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:iconsupa-monky:
Supa-Monky Featured By Owner Feb 19, 2009
Its its just CPU, unless for some reason your feeding tones of data into somwhere, variables are only created once in the RAM. And yeah, Flash is running on a new Virtual Machine since flash 6
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:iconsobeita:
Sobeita Featured By Owner Feb 20, 2009  Hobbyist Digital Artist
CPU (abbr.): central processing unit (hardware)

If a user has a higher flash player installed, does it use the new engine to process the old script (or does it also have the old engine for backward-compatibility?)
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:iconsupa-monky:
Supa-Monky Featured By Owner Feb 20, 2009
Not sure.
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:iconsniper555:
sniper555 Featured By Owner May 31, 2008
Never mind, It worked the first time.
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:iconsniper555:
sniper555 Featured By Owner May 31, 2008
create_point(';point0',1464.7,1985.3,14.6863882557966,0,undefined)
create_point(';point1',1486.5,1994.8,5,0,undefined)
create_point(';point2',1418.45,1995,5,0,undefined)
create_point(';point3',1375.7,1915.65,84.3206083943896,0,undefined)

constrain(this[';point0'],this[';point1'],50,1)
constrain(this[';point3'],this[';point2'],50,1)
constrain(this[';point3'],this[';point0'],50,1)

It's a working car!
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:iconbangvang:
Bangvang Featured By Owner May 21, 2007
how long do you reckon it'll take?

For some reason I can't do anything but "draw lines" now, which is a shame, since i'd been spending a lot of time playing with this.
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:iconsupa-monky:
Supa-Monky Featured By Owner May 21, 2007
Well ive been doing alot of school work latley so i havnt had much time to work on the new version.. but its pretty close to being done
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